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Download free Mmu Speed Hack Dolphin

1/26/2016

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Activer MMU Speed Hack | Dolphin Emulator ~ Trucs. Pour se lancer, certains jeux ont besoin d'avoir l'option "MMU Speed Hack" activée. Cliquez sur l’icône. Le programme apparait, Double- Cliquez sur la zone.

Mmu Speed Hack Dolphin

Cette fenêtre s'affiche, Choisissez le dossier contenant le jeu (. Iso) et Appuyer sur "Ok". Faites un "Clique droit" sur le jeu et Appuyez sur "Propriétés". Un menu s'affiche, Cochez l'option "Hack de vitesse pour le MMU" puis Cliquez sur "Fermer". Voilà, l'option "MMU Speed Hack" est activée.

MMU Speed Hack. The game crashes during boot. The graph below charts the compatibility with Avatar: The Last Airbender (GC) since Dolphin's 2.0 release. Check MMU Speed Hack i5 3570K. everywhere I went said enable MMU speed hack I enabled MMU an it didn't work the I found out. issues with Dolphin.

Mmu Speed Hack Dolphin

Removed the MMU Speed Hack option. The TLBHack is now enabled if the … · dolphin- emu/dolphin@8. · Git. Hub. Permalink. Browse files. Removed the MMU Speed Hack option. The TLBHack is now enabled if the …. MMU option is disabled. This will help catch cases where a game requires the TLBHack but the option has not been set in the game ini.

It also removes the possibility to mistakenly enable both the MMU and TLBHack. Loading branch information..@@ - 4. Boot. Managerstruct.

Config. Cache {bool valid, b. CPUThread, b. Skip. Idle, b. Enable. FPRF, b. MMU, b. DCBZOFF, m_Enable. JIT, b. DSPThread,- b.

Mmu Speed Hack DolphinMmu Speed Hack Dolphin OlympicsMmu Speed Hack Dolphin

Pour se lancer, certains jeux ont besoin d'avoir l'option 'MMU Speed Hack' activée.

How to run DOLPHIN EMULATOR AT FULL SPEED 100. 2' 'gamecube' 'video games' 'how to hack gamecube' 'homebrew. Speed Up Dolphin 4. …MMU option is disabled. This will help catch cases where a game requires the TLBHack but the option has not been set in the game ini. It also removes the.

VBeam. Speed. Hack, b. Sync. GPU, b. Fast. Disc. Speed, b. Merge.

Blocks, b. DSPHLE, b. HLE_BS2, b. TLBHack, b. Progressive; + b. VBeam. Speed. Hack, b.

Sync. GPU, b. Fast. Disc. Speed, b. Merge. Blocks, b. DSPHLE, b. HLE_BS2, b. Progressive; int i. CPUCore, Volume; int i. Wiimote. Source[MAX_BBMOTES]; SIDevices Pads[MAX_SI_CHANNELS]; @@ - 1. Boot. Core(const std: :string& _r.

Filename) config_cache. Enable. FPRF = Start. Up. b. Enable. FPRF; config_cache.

MMU = Start. Up. b. MMU; config_cache. DCBZOFF = Start. Up. DCBZOFF; - config_cache. TLBHack = Start. Up. TLBHack; config_cache.

VBeam. Speed. Hack = Start. Up. b. VBeam. Speed.

Hack; config_cache. Sync. GPU = Start. Up. b. Sync. GPU; config_cache. Fast. Disc. Speed = Start. Up. b. Fast. Disc.

Speed; @@ - 1. 58,7 +1. Boot. Core(const std: :string& _r. Filename) core_section- > Get("Skip. Idle", & Start.

Up. b. Skip. Idle, Start. Up. b. Skip. Idle); core_section- > Get("Enable. FPRF", & Start. Up. b. Enable. FPRF, Start. Up. b. Enable. FPRF); core_section- > Get("MMU", & Start.

Up. b. MMU, Start. Up. b. MMU); - core_section- > Get("TLBHack", & Start.

Up. b. TLBHack, Start. Up. b. TLBHack); core_section- > Get("DCBZ", & Start. Up. b. DCBZOFF, Start.

Up. b. DCBZOFF); core_section- > Get("VBeam", & Start. Up. b. VBeam. Speed.

Hack, Start. Up. b. VBeam. Speed. Hack); core_section- > Get("Sync. GPU", & Start. Up. b. Sync. GPU, Start. Up. b. Sync. GPU); @@ - 2. Stop() Start. Up. Enable. FPRF = config_cache.

Enable. FPRF; Start. Up. b. MMU = config_cache. MMU; Start. Up. DCBZOFF = config_cache. DCBZOFF; - Start.

Up. b. TLBHack = config_cache. TLBHack; Start. Up. b. VBeam. Speed. Hack = config_cache. VBeam. Speed. Hack; Start. Up. b. Sync. GPU = config_cache. Sync. GPU; Start.

Up. b. Fast. Disc. Speed = config_cache. Fast. Disc. Speed; @@ - 5. SConfig: :Load. Core.

Settings(Ini. File& ini) core- > Get("Run. Compare. Server", & m_Local. Core. Startup. Parameter.

Run. Compare. Server, false); core- > Get("Run. Compare. Client", & m_Local. Core. Startup. Parameter.

Run. Compare. Client, false); core- > Get("MMU", & m_Local. Core. Startup. Parameter. MMU, false); - core- > Get("TLBHack", & m_Local. Core. Startup. Parameter.

TLBHack, false); core- > Get("BBDump. Port", & m_Local. Core. Startup. Parameter. BBDump. Port, - 1); core- > Get("VBeam", & m_Local. Core. Startup. Parameter. VBeam. Speed. Hack, false); core- > Get("Sync. GPU", & m_Local.

Core. Startup. Parameter. Sync. GPU, false); @@ - 3. SCore. Startup. Parameter: :SCore. Startup. Parameter() b. Merge. Blocks(false), b. Enable. Memcard. Saving(true), b. DPL2. Decoder(false), i.

Latency(1. 4), b. Run. Compare. Server(false), b. Run. Compare. Client(false),- b. MMU(false), b. DCBZOFF(false), b. TLBHack(false), i. BBDump. Port(0), b.

VBeam. Speed. Hack(false),+ b. MMU(false), b. DCBZOFF(false), i.

BBDump. Port(0), b. VBeam. Speed. Hack(false), b. Sync. GPU(false), b. Fast. Disc. Speed(false), Selected. Language(0), b. Wii(false), b.

Confirm. Stop(false), b. Hide. Cursor(false),@@ - 7. SCore. Startup. Parameter: :Load.

Defaults() b. Enable. FPRF = false; b. MMU = false; b. DCBZOFF = false; - b. TLBHack = false; i.

BBDump. Port = - 1; b. VBeam. Speed. Hack = false; b. Sync. GPU = false; @@ - 1.

SCore. Startup. Parameterbool b. MMU; bool b. DCBZOFF; - bool b. TLBHack; int i. BBDump.

Port; bool b. VBeam. Speed. Hack; bool b.

Sync. GPU; @@ - 4. Memory// LOCAL SETTINGS// - -- -- -- -- -- -- -- -- /* Enable the Translation Lookaside Buffer functions. TLBHack = 1 in Dolphin. Game. ID&gt. ini file will set this to true */+// Enable the Translation Lookaside Buffer functions. Fake. VMEM = false; staticbool b.

MMU = false; // ==============@@ - 1. Memory. View); void. Init() {bool wii = SConfig: :Get. Instance(). m_Local.

Core. Startup. Parameter. Wii; - b. Fake. VMEM = SConfig: :Get. Instance(). m_Local.

Core. Startup. Parameter. TLBHack == true; b. MMU = SConfig: :Get. Instance(). m_Local. Core. Startup. Parameter. MMU; + b. Fake. VMEM = !

MMU; u. 32 flags = 0; if (wii) flags |= MV_WII_ONLY; @@ - 3. Read_Opcode(u. 32 _Address) }if (SConfig: :Get. Instance(). m_Local. Core. Startup. Parameter. MMU & & - !

SConfig: :Get. Instance(). Local. Core. Startup. Parameter. b. TLBHack & & (_Address & ADDR_MASK_MEM1)) {// TODO: Check for MSR instruction address translation flag before translating@@ - 9. Jit. 64. Asm. Routine. Manager: :Generate() Fixup. Branch exit_vmem; if (SConfig: :Get.

Instance(). m_Local. Core. Startup. Parameter.

Wii) mask = JIT_ICACHE_EXRAM_BIT; - if (SConfig: :Get. Instance(). m_Local. Core. Startup. Parameter.

MMU || SConfig: :Get. Instance(). m_Local. Core. Startup. Parameter. TLBHack)- mask |= JIT_ICACHE_VMEM_BIT; - if (SConfig: :Get. Instance(). m_Local.

Core. Startup. Parameter. Wii || SConfig: :Get. Instance(). m_Local.

Core. Startup. Parameter. MMU || SConfig: :Get. Instance(). m_Local. Core. Startup. Parameter.

TLBHack)- {- TEST(3. R(RSCRATCH), Imm. J_CC(CC_NZ); - }+ mask |= JIT_ICACHE_VMEM_BIT; + TEST(3.

R(RSCRATCH), Imm. J_CC(CC_NZ); AND(3.

R(RSCRATCH), Imm. JIT_ICACHE_MASK)); MOV(6. R(RSCRATCH2), Imm. Get. Block. Cache()- > i. Cache)); MOV(3. 2, R(RSCRATCH), MComplex(RSCRATCH2, RSCRATCH, SCALE_1, 0)); - if (SConfig: :Get. Instance(). m_Local.

Core. Startup. Parameter. MMU || SConfig: :Get.

Instance(). m_Local. Core. Startup. Parameter. TLBHack)- {- exit_mem = J(); - Set. Jump. Target(no_mem); - }- if (SConfig: :Get. Instance(). m_Local. Core. Startup. Parameter. MMU || SConfig: :Get.

Instance(). m_Local. Core. Startup. Parameter. TLBHack)- {- TEST(3.

R(RSCRATCH), Imm. JIT_ICACHE_VMEM_BIT)); - Fixup. Branch no_vmem = J_CC(CC_Z); - AND(3.

R(RSCRATCH), Imm. JIT_ICACHE_MASK)); - MOV(6.

R(RSCRATCH2), Imm. Get. Block. Cache()- > i. Cache. VMEM)); - MOV(3. R(RSCRATCH), MComplex(RSCRATCH2, RSCRATCH, SCALE_1, 0)); + exit_mem = J(); + Set. Jump. Target(no_mem); + TEST(3.

R(RSCRATCH), Imm. JIT_ICACHE_VMEM_BIT)); + Fixup. Branch no_vmem = J_CC(CC_Z); + AND(3. R(RSCRATCH), Imm. JIT_ICACHE_MASK)); + MOV(6.

R(RSCRATCH2), Imm. Get. Block. Cache()- > i. Cache. VMEM)); + MOV(3. R(RSCRATCH), MComplex(RSCRATCH2, RSCRATCH, SCALE_1, 0)); - if (SConfig: :Get. Instance(). m_Local. Core. Startup. Parameter.

Wii) exit_vmem = J(); - Set. Jump. Target(no_vmem); - }+ if (SConfig: :Get. Instance(). m_Local. Core. Startup. Parameter.

Wii) exit_vmem = J(); + Set. Jump. Target(no_vmem); if (SConfig: :Get. Instance(). m_Local. Core. Startup. Parameter.

Wii) {TEST(3. 2, R(RSCRATCH), Imm. JIT_ICACHE_EXRAM_BIT)); @@ - 1. Jit. 64. Asm. Routine. Manager: :Generate()Set. Jump. Target(no_exram); }- if (SConfig: :Get.

Instance(). m_Local. Core. Startup. Parameter. Wii || SConfig: :Get. Instance(). m_Local. Core. Startup. Parameter.

MMU || SConfig: :Get. Instance(). m_Local. Core. Startup. Parameter.

TLBHack)- Set. Jump. Target(exit_mem); - if (SConfig: :Get. Instance(). m_Local.

Core. Startup. Parameter. Wii & & (SConfig: :Get.

Instance(). m_Local. Core. Startup. Parameter. MMU || SConfig: :Get.

Instance(). m_Local. Core. Startup. Parameter. TLBHack))+ Set. Jump. Target(exit_mem); + if (SConfig: :Get. Instance(). m_Local. Core. Startup. Parameter. Wii)Set. Jump. Target(exit_vmem); TEST(3.

R(RSCRATCH), R(RSCRATCH)); @@ - 2. Jit. 64: :dcbz(UGecko. Instruction inst)int b = inst. RB; u. 32 mem_mask = Memory: :ADDR_MASK_HW_ACCESS; - if (SConfig: :Get.

TLBHack)- mem_mask |= Memory: :ADDR_MASK_MEM1; ++ // The following masks the region used by the GC/Wii virtual memory lib+ mem_mask |= Memory: :ADDR_MASK_MEM1; MOV(3. R(RSCRATCH), gpr. R(b)); if (a)@@ - 3. Emu. Code. Block: :Safe. Load. To. Reg(X6.

Reg reg_value, const Gen: :Op. Arg & op. Address,else { u. Memory: :ADDR_MASK_HW_ACCESS; - if (SConfig: :Get. Instance(). m_Local. Core. Startup. Parameter. MMU || SConfig: :Get. Instance(). m_Local.

Core. Startup. Parameter. TLBHack)- {- mem_mask |= Memory: :ADDR_MASK_MEM1; - }++ // The following masks the region used by the GC/Wii virtual memory lib+ mem_mask |= Memory: :ADDR_MASK_MEM1; #ifdef ENABLE_MEM_CHECKif (SConfig: :Get. Instance(). m_Local. Core. Startup. Parameter.

Enable. Debugging)@@ - 5. Emu. Code. Block: :Safe. Write. Reg. To. Reg(Op. Arg reg_value, X6.

Reg reg_addr, int acces u. Memory: :ADDR_MASK_HW_ACCESS; - if (SConfig: :Get. Instance(). m_Local. Core. Startup. Parameter. MMU || SConfig: :Get. Instance(). m_Local. Core. Startup. Parameter.

TLBHack)- {- mem_mask |= Memory: :ADDR_MASK_MEM1; - }+ // The following masks the region used by the GC/Wii virtual memory lib+ mem_mask |= Memory: :ADDR_MASK_MEM1; #ifdef ENABLE_MEM_CHECKif (SConfig: :Get. Instance(). m_Local. Core. Startup. Parameter. Enable. Debugging)@@ - 4. Jit. Interface } CPUCore. Base *Init. Jit. Core(int core) {- b.

Fake. VMEM = SConfig: :Get. Instance(). m_Local. Core. Startup. Parameter.

TLBHack == true; b. MMU = SConfig: :Get. Instance(). m_Local. Core. Startup. Parameter. MMU; + b. Fake. VMEM = !

MMU; CPUCore. Base *ptr = nullptr; switch (core)@@ - 1. CMemory. Window: :CMemory.

Window(wx. Window* parent, wx. Window. ID id, sizer. Right- > Add(newwx.

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