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On the library point. 由于Windows上的OpenGL程序最终都会动态链接到微软的OpenGL32.dll,可OpenGL32.dll只支持OpenGL 1.1,使我们不能直接使用. 这个问题在OpenGL 2.0出来后可能. Group组织今天又对其进行了第二次升级,放出了新的3.2版本,而NVIDIA也再次紧随而至,第一家发布了相关驱动程序。OpenGL 3.2. opengl es 3.0 软件截图 查看全部 1. 第一件你需要搞清楚的事,是 OpenGL ES 1.0 和 2.0 的区别。 他们有多不一样?我只能说他们很不一样。 OpenGL ES1.0 :. ·然后,使用 math library 来创建投影. OPENGL]windows平台下使用Open. GL. - 博客频道今天在用VBO的时候编译器提示找不到标识符,VBO不是已经成为Opengl核心了吗!!查了下原来微软把GL阉割了。。“一些常用的Open. GL扩展会在新版的Open. GL中加到Open. GL核心中去,成为Open. GL标准的一部分,可以简化程序开发,程序员使用这些功能时不必做繁琐的扩展初始化工作。比如多重纹理功能,在Open. GL1. 2. 1加入到Open. GL核心中,以前要使用多重纹理,要先检查是否支持GL_ARB_multitexture扩展,然后初始化gl. Active. Texture. ARB等函数,很麻烦,而Open. GL1. 2后,则可以直接使用gl. Active. Texture函数。不过,这种简化只有Mac/Unix/Linux程序员才能享受到,在Windows平台上没有这么简单。微软为了维护Direct. D,对Open. GL 的支持很消极,其Open. GL实现仍然是1. 1。由于Windows上的Open. GL程序最终都会动态链接到微软的Open. GL3. 2. dll,可Open. GL3. 2. dll只支持Open. GL 1. 1,使我们不能直接使用新版Open. GL,仍然要用扩展访问Open. GL1. Open. GL版本比较1 opengl的版本区别(在opengl官方文档中有详细说明)针对Opengl不同版本的升级是主要是扩展指令集。1. SGI推出了更为完善的Open. GL 1. Open. GL 1. 1的性能比1. Open. GL的调用,顶点数组的新特性,提高顶点位置、法线、颜色、色彩指数、纹理坐标、多边形边缘标识的传输速度,引入了新的纹理特性等等。1. ARB发布Open. GL 1. 3规范,它增加了立方纹理贴图、纹理环境、多重采样、纹理框架压缩等扩展指令,但是改进程度非常有限。1. ARB正式发布Open. GL 1. ARB公布Open. GL 1. 5规范。 Open. GL 1. 5内包含ARB制定的“正式扩展规格绘制语言”(Open. GL Shading Language v. Open. GL 2. 0版本的内核。 Open. GL 1. 5的变化还增加了顶点缓冲对象(可提高透视性能)、非乘方纹理(可提高纹理内存的使用效率)以及阴影功能、隐蔽查询功能等等。其主要内容包括l 顶点Buffer Object:进行顶点配列方式可以提高透视性能l Shadow功能:增加用来比较Shadow映射的函数l 隐蔽查询(QUERY):为提高Curling性能采用非同步隐蔽测试l 非乘方纹理(Texture):提高mipmap等纹理内存的使用效率l Open. GL Shading Language v. Open. GL 1. 0推出后的相当长的一段时间里,Open. GL唯一做的只是增加了一些扩展指令集,这些扩展指令是一些绘图功能,像是Clear. Coat、 Multisample、视频及绘图的整合工具(某些是通过Open. ML的努力而开发出来的,它本身属于Open. GL ARB扩展指令之一。去年 8月已经推出opengl. Open. GL 2. 0将在Open. GL 1. 3基础上进行修改扩充、但它将有下面五个方面的重大改进:①复杂的核心被彻底精简;②完全的硬件可编程能力;③改进的内存管理机制、支持高级像素处理;④扩展至数字媒体领域,使之跨越高端图形和多媒体范畴;⑤支持嵌入式图形应用。为了在获得强大功能的同时保持理想的兼容性,Open. GL 2. 0经历以下两个发展阶段:第一个阶段注重兼容能力和平滑过渡,为此,Open. GL 2. 0核心将在精简后的Open. GL 1. 3功能模块的基础上加上可完全兼容的新功能共同组成,这种做法在满足兼容性的同时,还可将原有Open. GL中数量众多、且相互纠缠不清的扩展指令进行彻底精简。第一阶段的任务只是为了过渡,而第二阶段才是Open. GL 2. 0的真正成熟期。此时,ARB将合成出一个“纯Open. GL 2. 0”内核,纯内核将包含更多新增加的“精简型API函数”,这些函数具有完全的可编程特性、结构简单高效、功能强大且应用灵活。除了完成这项任务外, ARB组织还得指导开发商抛弃繁琐的Open. GL 1. X、转用更具弹性的“纯Open. GL 2. 0”。2 Open. GL扩展(Open. GL Extensions)Open. GL 和Direct. 3D比较起来,最大的一个长处就是其扩展机制。硬件厂商开发出一个新功能,可以针对新功能开发Open. GL扩展,软件开发人员通过这个扩展就可以使用新的硬件功能。所以虽然显卡的发展速度比Open. GL版本更新速度快得多,但程序员仍然可以通过Open. GL使用最新的硬件功能。而Direct. D则没有扩展机制,硬件的新功能要等到微软发布新版Direct.
X后才可能支持。Open. GL扩展也不是没有缺点,正因为各个硬件厂商都可以开发自己的扩展,所以扩展的数目比较大,而且有点混乱,有些扩展实现的相同的功能,可因为是不同厂商开发的,接口却不一样,所以程序中为了实现这个功能,往往要为不同的显卡写不同的程序。这个问题在Open. GL 2. 0出来后可能会得到解决,Open. GL 2. 0的一个目标就是统一扩展,减少扩展数目。2. GL_ARB_multitexture第一段GL,用来表示针对Open. GL哪部分开发的扩展,有以下几个值:GL – 针对Open. GL核心的扩展WGL – 针对Windows平台的扩展GLX – 针对Unix / Linux平台的扩展GLU – 针对Open. GL Utility Library的扩展第二段ARB,用来表示是谁开发的这个扩展,常见以下几个值:ARB – 经Open. GL Architecture Review Board(Open. GL管理机构)正式核准的扩展,往往由厂商开发的扩展发展而来,如果同时存在厂商开发的扩展和ARB扩展,应该优先使用ARB扩展EXT – 被多个硬件厂商支持的扩展NV – n. VIDIA 公司开发的扩展ATI – ATI公司开发的扩展ATIX– ATI公司开发的实验性扩展SGI – Silicon Graphics(SGI)公司开发的扩展SGIX– Silicon Graphics(SGI)公司开发的实验性扩展第三段multitexture就是真正的扩展名了,如multitexture就是多重纹理扩展。2. Open. GL扩展要使用一个Open. GL扩展,首先必须检查显卡是否支持这个扩展,以下代码可以获取一个显卡支持的的Open. GL扩展:const char *str = gl. Get. String( GL_EXTENSIONS ); 函数返回一个字符串指针,这个字符串就是显卡所支持的所有扩展的扩展名,不同的扩展名之间用空格隔开,形如:"GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters ……"Open. GL扩展往往都会新增一些函数,在Windows平台上,这些函数不是通过. GL_ARB_point_parameters扩展为例看看怎么获得函数指针。首先要定义函数指针类型,typedef void (APIENTRY * PFNGLPOINTPARAMETERFARBPROC)(GLenum pname,GLfloat param); typedef void (APIENTRY * PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname,const GLfloat *params); 这个工作SGI已经为我们做好,它提供了一个头文件glext. GL文件夹下面,然后在程序里面加上:#include < GL/glext. PFNGLPOINTPARAMETERFARBPROC gl. Point. Parameterf. ARB; PFNGLPOINTPARAMETERFVARBPROC gl. Point. Parameterfv. ARB; 再检查显卡是否支持GL_ARB_point_parameters扩展,其中is. Extension. Supported是自定义的一个函数,就是在gl. Get. String( GL_EXTENSIONS )返回的字符串里查找是否存在指定的扩展名:int has. Point. Params = is. Extension. Supported("GL_ARB_point_parameters"); 如果支持,就可以用wgl. Get. Proc. Address函数获取扩展函数的指针:if (has. Point. Params){gl. Point. Parameterf. ARB = (PFNGLPOINTPARAMETERFARBPROC)/wgl. Get. Proc. Address( "gl. Point. Parameterf. EXT" ); gl. Point. Parameterfv. ARB = (PFNGLPOINTPARAMETERFVARBPROC) /wgl. Get. Proc. Address( "gl. Point. Parameterfv. EXT" ); }最后就可以在程序里使用扩展函数:if (has. Point. Params){static GLfloat quadratic[3] = { 0. Point. Parameterfv. ARB(GL_DISTANCE_ATTENUATION_ARB, quadratic); gl. Point. Parameterf. ARB(GL_POINT_FADE_THRESHOLD_SIZE_ARB, 1. Get. Proc. Address函数访问一个不在标准Open. GL库中的扩展函数。如果该扩展函数存在当前的执行(implementation) 中,那么wgl. Get. Proc. Address返回一个用来访问该函数的函数指针。否则,wgl. Get. Proc. Address返回NULL.例如,要访问gl. Add. Swap. Hint. Rect. WIN扩展函数,如下调用wgl. Get. Proc. Address: // Get a pointer to the extension function. WINAPI *FNSWAPHINT)(GLint, GLint, GLsizei, GLsizei); fn. Swap. Hint = (FNSWAPHINT)wgl. Get. Proc. Address("gl. Add. Swap. Hint. Rect. WIN"); // Actual call to gl. Add. Swap. Hint. Rect. WIN. if (fn. Swap. Hint != NULL)(*fn. Swap. Hint)(0, 0, 1. WGL扩展gl. Get. String( GL_EXTENSIONS )取得的扩展字符串中并不包括针对Windows平台的WGL扩展,WGL扩展串要通过WGL_ARB_extensions_string扩展来获得,以下代码演示了如何获得WGL扩展串:定义WGL_ARB_extensions_string扩展新增函数wgl. Get. Extensions. String. ARB的函数指针类型,同样这个工作SGI已经为我们做好,只不过不在glext. APIENTRY * PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc); 定义函数指针:PFNWGLGETEXTENSIONSSTRINGARBPROC wgl. Get. Extensions. String. ARB; 检查是否支持WGL_ARB_extensions_string扩展,如果不支持,表示这个显卡不支持WGL扩展,如果支持,则得到wgl. Get. Extensions. String. ARB函数的指针,并调用它得到WGL扩展串:int has. WGLext = is. Extension. Supported("WGL_ARB_extensions_string"); if (has. WGLext){wgl. Get. Extensions. String. ARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC) /wgl. Get. Proc. Address( "wgl. Get. Extensions. String. ARB" ); const char *wgl. Ext = wgl. Get. Extensions. String. ARB( hdc ); ……}2. Open. GL版本一些常用的Open. GL扩展会在新版的Open. GL中加到Open. GL核心中去,成为Open. GL标准的一部分,可以简化程序开发,程序员使用这些功能时不必做繁琐的扩展初始化工作。比如多重纹理功能,在Open. GL1. 2. 1加入到Open. GL核心中,以前要使用多重纹理,要先检查是否支持GL_ARB_multitexture扩展,然后初始化gl. Active. Texture. ARB等函数,很麻烦,而Open. GL1. 2后,则可以直接使用gl. Active. Texture函数。不过,这种简化只有Mac/Unix/Linux程序员才能享受到,在Windows平台上没有这么简单。微软为了维护Direct. D,对Open. GL 的支持很消极,其Open. GL实现仍然是1. 1。由于Windows上的Open. GL程序最终都会动态链接到微软的Open. GL3. 2. dll,可Open. GL3. 2. dll只支持Open. GL 1. 1,使我们不能直接使用新版Open. GL,仍然要用扩展访问Open. GL1. Open. GL扩展资料All About Open. GL Extensions :必读。讨论Open. GL扩展机制,讲述了如何阅读扩展官方说明书,并举了一些扩展的例子。Open. GL Extension Registry :由SGI维护,列出了目前公开的所有扩展及其官方说明书。Open. GL Hardware Registry :由Delphi. D. net维护,列出了目前几乎所有3. D加速卡的Open. GL硬件信息,包括其支持的扩展。当然,这里面列的扩展不能作为程序的依据,程序中要使用某个扩展,还是要先检查显卡是否支持。因为同样的显卡,如果驱动程序不同,支持的扩展也不相同,往往新的驱动程序会加入新的扩展,丢掉一些废弃的扩展。2. Open. GL硬件加速在Windows平台上,Open. GL驱动可能有三种模式:纯软件、MCD和ICD:纯软件模式:微软提供一个Open. GL的软件实现,所有渲染操作均由CPU完成,速度很慢。如果安装系统时使用Windows自带的显卡驱动程序,那么Open. GL程序就会运行在软件模式下。而且由于微软有自己的Direct. D,所以对Open. GL的支持很消极,它的Open. GL纯软件实现只支持Open. GL1. Open. GL的最新版本为1. 4. MCD(Mini Client Driver):MCD是早期微软在Windows NT上支持Open. GL时,为了简化驱动开发时使用的一个模型。在这个模型中,Open. GL渲染管线的变换、光照部分仍然由软件实现,而光栅化部分则由硬件厂商实现,因此只要硬件支持,MCD可以硬件加速光栅化部分。 MCD虽然可以简化驱动开发,但是功能限制太大,现在市面上的3. D加速卡均支持硬件变换和光照,MCD却不能利用这一特性,看上去MCD已经没有存在的价值ICD(Installable Client Driver):ICD是一个完整的Open. GL驱动模型,比MCD复杂得多。硬件厂商要实现完整的Open. GL渲染管线,如变换、光照、光栅化等,因此只要硬件支持,ICD可以硬件加速整个Open. GL渲染管线。我们通常说的Open. GL硬件加速就是指的通过ICD模型获得的硬件加速,而现在硬件厂商提供的Open. GL驱动程序也都是依照ICD模型开发的。主要硬件厂商的ICD已经可以支持Open. GL的最新版1. 4. Windows怎么实现Open. GL硬件加速呢? Open. GL3. Open. GL 1. 1纯软件实现,我们的程序都要动态链接到这个dll。如果安装3. D芯片厂商的驱动程序,会将一个不同名字的dll放到Windows系统目录下,比如在Windows 2. VIDIA Ge. Force. 2 MX的驱动程序,会在系统目录下放一个nvoglnt. VIDIA的Open. GL驱动),并在注册表中登记nvoglnt. Windows知道硬件加速Open. GL驱动的名字,以后运行Open. GL程序,Open. GL3. 2. Open. GL调用直接转到nvoglnt. Windows平台上,一个Open. GL程序是否使用硬件加速由三个因素决定,这三个因素缺一不可,否则程序都会运行于纯软件模式:是否有一块3. D加速卡是否安装了显卡厂商提供的最新的驱动程序,Windows自带的显卡驱动程序并不会提供Open. GL硬件加速能力指定的像素格式是否被显卡硬件所支持判断一种像素格式是否被显卡硬件所支持,可以用函数Describe. Pixel. Format取得该像素格式的数据,然后看结构体PIXELFORMATDESCRIPTOR中的dw. Flags的值,如果PFD_GENERIC_FORMAT被置1,并且PFD_GENERIC_ACCELERATED被置0,即(pfd. Flags & PFD_GENERIC_FORMAT) & & !(pfd. Flags & PFD_GENERIC_ACCELERATED)表明该像素格式不被显卡硬件支持,使用该像素格式的Open. GL程序将使用纯软件模式渲染PFD_GENERIC_FORMAT被置1,并且PFD_GENERIC_ACCELERATED被置1,即(pfd. Flags & PFD_GENERIC_FORMAT) & & (pfd. Flags & PFD_GENERIC_ACCELERATED)表明该像素格式被显卡硬件支持,并且程序使用MCD模式渲染PFD_GENERIC_FORMAT被置0,并且PFD_GENERIC_ACCELERATED被置0,!(pfd. Flags & PFD_GENERIC_FORMAT) & & !(pfd. Flags & PFD_GENERIC_ACCELERATED)表明该像素格式被显卡硬件支持,并且程序使用ICD模式渲染3 Open. GL Extension这个软件可以自动测试显卡对Open. Open. GL ES 2. 0 and EGL on desktop, updated. Following a surprizing amount of feedbacks, I have updated the entire post accordingly. Thanks for contributing! There is a lot of reasons for Open. GL ES 2. 0 on desktop but I especially like to picture it by "for the purpose of convergence". This includes computers, tablets and mobile phones but also the web through Web. GL which is pretty much a Javascript binding of Open. GL ES 2. 0. In practice we can imagine that it would be a great to be able to port directly a mobile phone game to a desktop platform and minimized code changes. We can also imagine authoring and prototyping GLSL shaders or even applications on desktop before using them on mobile devices. EGL, WGL and GLX? What's the way forward? When EGL was originally announced, it brought be a lot of hopes. API across all platforms to handle the Open. GL contexts. That was in 2. An early "leap of faith" hapenned when Sony announced that the PS3 would run Open. GL ES 1 + ES 2 level of extensions and EGL. Unfortunately, Open. GL ES 2 has basically never been used on the PS3, Apple created it's own flavour of EGL. EAGL) and only AMD exposes EGL on desktop. Open. GL ES 2. 0 on Windows 7. On AMD side, Open. GL ES 2 is brought to desktop thanks to EGL and a dedicated. SDK is provided. which makes it significantly different from using Open. GL on desktop. A dedicated Open. GL ES 2 DLL for the implementation is provided. I believe distributed with the AMD Catalyst drivers. On NVIDIA side, the strategy is different because Open. GL ES 2 is exposed through. The idea was to make Open. GL ES 2 an Open. GL "profile". When I first had a look at it, the implementation would expose all the Open. GL extensions which made me think something like. Not that joke all over again?!" and I didn't waste any time with it. However, things have changed because now when creating an Open. GL ES 2 context. only the Open. GL ES extensions are exposed and the drivers is even trying to report all the not ES compliant requests as errors. I expect this to be a challenging work in progress so once again report your bugs! A last option on Windows is Angle which brings support for both Open. GL ES 2. 0. and EGL 1. Windows by translating Open. GL calls to Direct. D 9 calls. It is used by both Firefox and Chrome on Windows. Angle might be the only way to get Open. GL ES 2 running on Intel hardware. There is no news from Intel about Open. GL ES 2 or EGL support but our experiences tell us that they are most likely going to be last at the party. Open. GL ES 2. 0 on Linux. It looks like that Mesa is currently providing the best implementation. Not only Mesa supports EGL 1. Open. GL, Open. GL ES, Open. GL ES 2 and even Open. VG. However, it's not clear to me whether it can load the proprierary implementations or not. At least, AMD provides EGL 1. Open. GL ES 2. 0 implementations through the its. On NVIDIA side, Open. GL ES 2. 0 is exposed by. GLX_EXT_create_context_es. Windows. The Linux world is turning its back on X. Wayland which uses exclusively. EGL making its support not only desirable but required by proprietary drivers to run their Open. GL ES 2. 0 or even an Open. GL implementation. Open. GL ES 2. 0 on Windows 8. Windows 8 x. 86 follows the same behavours than Windows 7 however Microsoft did a large cleaning of APIs on Windows 8 for ARM which implies currently no. WGL or EGL. The cleaning, or actually the not ported yet, is so drastic that even. XNA isn't supported on Windows 8 for ARM. Considering that Windows 8 for ARM target tablets and I guess ultra- book kind of laptop it seems unresonnable for Microsoft to avoid the. Adreno, Mali, Power. VR and Tegra chips which software stacks have mainly mature over the years with Open. GL ES 2. 0. In such case, implementing EGL sounds to me like the most reasonnable option for Microsoft. Another possibility would to use Angle on Windows 8 ARM to get the Open. GL support. Open. GL ES 2. 0 on Mac. OS X. Apple is definetely moving toward the convergence of Mac. OS X (renamed OS X for Mountain Lion) and i. OS. However, beside development tools there is no Open. GL ES 2. 0 on Mac. OS X. For EGL, Apple only supports it's own flavour, EAGL. EGL in Objective C with no access to the framebuffer as we much render to a colorbuffer. On the library point of view, only GLFW supports Open. GL ES 2 on desktop through the. WGL_EXT_create_context_es. GLX_EXT_create_context_es. EGL supports is on the todo list and I certainly hope it will include desktop support. Free. GLUT 2. 8. 0 released less than two months ago doesn't support Open. GL ES 2. in any way but I hacked it to add the ES2 profile approach.. It tooks literrally 1. Conclusions. So what the future of Open. GL ES on desktop? First of all, it mainly passed by Web. GL. because this is how real time graphics can reach everyone and not only people interested in games or specific graphics software. GLX and WGL looks nearly dead as the last version of GLX, GLX 1. Microsoft is certainly not going to move WGL forward. Do we really need updates of these APIs? On other end, the Khronos Group seems to be still actively working on EGL as. EGL is everywhere, is fast growing. Which direction do you think is the right one? Download NBA Live 2. We use own and third party cookies to improve our services and your experience. This includes to personalise ads, to provide social media features and to analyse our traffic. We also share information about your use of our site with our social media, advertising and analytics partners. If you continue browsing, you are considered to have accepted such use. You may change your cookie preferences and obtain more information here. . NBA LIVE 2004 delivers the definitive basketball experience. EA. spinning free in the lane for a vicious dunk. NBA Platform PC, PlayStation 2. IGN is the NBA Live '04 (PC) resource with reviews, wikis. build a Powerhouse Dynasty Recruit free agents. NBA Live 2004 PC Games Gameplay. Latest Image. . NBA Live 2004 makes a worthy addition to any basketball fan's collection. The next game in EA Sports' NBA Live series will be very different from its. PC. Nba live 2004 full version pc games free 2013 download - NBA 2K16: 2K maintains their quality with their new basketball game, and much more programs. . http:// System Requirements OS: Windows Xp,7,Vista,8 RAM. How to Download NBA live free on pc - Duration: 5:23. How to install Perl on Windows. Submitted by ricocheting on January 4. when I install Perl on a Windows machine. If you want to use CGI outside the C. Apache 2.x on Microsoft Windows. If you install PHP as an Apache CGI binary, you can add. you can follow my instructions below to install it on Windows XP and Apache 2.2.3. Cannot install FastCGI on Windows 7. Windows 7 IT Pro >. CGI is included natively. you would then need to install your own copy of Windows XP or Windows Server 2003 inside a virtual machine environment. My system is Windows XP Professional with sp3. I dont have Windows XP Professional CD. When i trying to install IIS as you prefer i have a problem in the second step. When i click OK on the World Wide Web window, opened a. Re: install cgi in IIS under windows XP Professional Ver 2 SP2. Jan 21, 2008 10:14 PM | Luciano.cl | LINK. CGI Programming With Apache and Perl on Windows XPCGI Programming 1. CGI Programming With Apache and Perl on Windows XP. This page will show you how to install the Apache web server and. Perl on your home computer. You'll then be able to write CGI programs. Once Apache is installed and. You don't even need to be connected to. CGI programs, which can be quite useful if. These instructions have been tested on Windows XP. You should be able. Apache and Perl on earlier versions of Windows, but on those. If you have a permanent, fixed. 아파치 웹서버 http:// 아파치 최신 버전에 대한 정보를 얻을 수 있다. Windows XP는 업데이트할 필요가 없다. (For whom to install Apache). IP address for your computer (e. T1 line), your Apache server will be able to serve pages. If you have a transient IP address (e. DSL modem or cable modem to connect to the internet). IP address and they can access your. IP address instead of a host name (e. But when you logout, your server will obviously not be connected, and when. IP address. Obviously for permanent web hosting, you should either get a fixed IP. ISP that can host. Unless you're behind a firewall, and the firewall is not configured to allow web traffic through. You may want to develop and debug your programs on your own computer, then. ISP for permanent hosting. Nearly. all of the programs shown in CGI Programming 1. Unix or Windows, but see below for a few differences. The "shebang" line. The first line of a Perl program (often called the shebang line). The actual location of Perl may be different from system to system (e. For Active. Perl in Windows, this line should be changed to. If you're programming locally and uploading to a remote ISP, you'll have to change this line each time.. ISP was thoughtful enough to add a symlink to Perl in /perl/bin/perl. We've done that on cgi. Permissions. On XP you don't need to worry about file permissions. A CGI program. is always executable, and your programs can always write to files to your. Although, this isn't necessarily a good thing..). On Unix, permissions matter. Your CGI programs will need to be. Any files you want to write to will. CGI Programming 1. CGI programs in Unix. If you are writing your programs on XP and are not planning to upload. Unix server, you can simply disregard the permissions information. First go to http: //httpd. Apache. Scroll down the page a bit until you. Apache 2. something). Then look for the "Win. Binary (MSI Installer)". Download the binary . Finish the installation and quit the installer. At this point Apache is probably. If you want to modify the homepage displayed by your Apache server, go to the Start menu and choose "My Computer", then navigate to Local Disk (C: ) > Program Files > Apache Group > Apache 2. You'll see a folder containing items like this. Open the htdocs folder and look for index. You can edit the file in Notepad or whatever HTML editor you like. For the programming examples in CGI Programming 1. My Documents" area for CGI. HTML files. There's not really any need to modify the files. Now you'll need to install Perl. Installing Perl should be just as easy as installing Apache. Go to. http: //www. Products/Active. Perl/ and click on the download link to begin. Download the latest version of Perl available (which is 5. November 2. 00. 3). Download the MSI file and open it. The installer will finish up by installing HTML documentation. This step will take a while so be patient. When it's finished, your browser will launch and bring up the Active. Perl documentation. Bookmark this page now (in your browser's favorites menu) so you can access. Now Perl is installed. All you need to do now is modify the Apache server. First go to the Start menu and go to "My Documents". Make a new folder there. My Website". This is where you're going to store your web pages and. Next you need to modify the Apache configuration file to tell it where your. CGI programs. Go back to the Start menu and navigate to. All Programs > Apache HTTP Server > Configure Apache Server > Edit the Apache httpd. Configuration file. The config file will be opened for you in Notepad. Scroll down (or use Find) until you get to the User. Dir section of the file. It should have a line like this. User. Dir "My Documents/My Website". Apache 2. 2 doesn't have a User. Dir section. If you're using Apache 2. ADD the User. Dir line and the. Directory section ( see below ). See. http: //httpd. Scroll down just past that and you'll come to a commented section for Directory. Directory "C: /Documents and Settings/*/My Documents/My Website">. Allow. Override File. Info Auth. Config Limit. Options Multi. Views Indexes Sym. Links. If. Owner. Match Includes. No. Exec. # < Limit GET POST OPTIONS PROPFIND>. Order allow,deny. Allow from all. # < /Limit>. Limit. Except GET POST OPTIONS PROPFIND>. Order deny,allow. Deny from all. # < /Limit. Except>. #< /Directory>. Uncomment this entire section (by removing the pound signs at the beginning of. Options line to this. Options Multi. Views Indexes Sym. Links. If. Owner. Match Includes Exec. CGI. Options specifies what options are available in this directory. The important ones here are Indexes, which enables server- side includes, and Exec. CGI, which enables CGI programs in this directory. Scroll down a bit further to the Directory. Index line, and add index. Directory. Index index. Now scroll down several pages (or use Find) to the Add. Handler section. Uncomment the CGI line. Add. Handler cgi- script . This causes any file with a . CGI program. If you want to also have files with a . CGI programs. add the . Add. Handler cgi- script . Next add this line immediately after. Add. Handler server- parsed . This causes all . Now save the configuration file, and restart Apache. Check. http: //localhost/ in your. If you get an error like the following. Only one usage of each socket address (protocol/network address/port)is normally permitted. This probably means you're already running another web server (such as. IIS) on your machine. You'll need to remove IIS in order to run Apache. See the following Microsoft document on. How to Remove IIS. To view the pages in your "My Website" folder, the actual URL is. For example, on my computer, my username. Jackie Hamilton", so the URL to my pages is http: //localhost/~Jackie Hamilton/. If you don't know your username, open the Start menu; your username is at the top of the Start box.). In your browser, go ahead and type in the URL to your web page. If you remembered to create. My Website" folder earlier, you should now see an empty directory listing. Bookmark the page so you don't have to type in the long URL any more. Now you're ready to write some CGI programs! Here's a simple one you can use. You can write this in Notepad. T. print "Content- type: text/html\n\n". Hello, World!< /h. Unfortunately Notepad has a nasty habit of appending . Save as Type" from. Text Documents" to "All Files". Then put "first. cgi" as the file name. Save it. in your My Website folder, then reload your web page in your browser. You. should see first. CGI program! Now go to Chapter 1 to start learning. CGI programming. You can get by just fine by writing all of your CGI programs in Notepad. But. you might find it more helpful to use a proper Perl editor for writing code. Active. State (the. Active. Perl for free) also sells. Perl, a Perl plug- in for Visual Studio . NET. Edit. Plus is a shareware ($3. HTML/programming editor with syntax highlighting for various. The Dz. Soft Perl Editor offers syntax coloring (and. This program is shareware ($4. A free trial download is available. Perl Editor by Eng. In. Site. is an integrated development environment for creating, testing and. Perl scripts. If you get an error like this when you try to start Apache. Only one usage of each socket address < protocol/network. Unable to open logs. This probably means you already have another web server program (like. IIS) running. You'll need to turn the other one off before you can start. Apache. To disable this, go to the Control Panel- > Administrative Tools- > Services. IIS service. 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How to Install and Move Android Apps to the SD Card. If you have an Android phone or tablet with a small amount of storage, you probably keep uninstalling apps to make room for other ones. But there is a way to expand the storage of an Android device if it has an SD card slot. By default, Android apps install to your phone’s internal storage, which can be quite small. If you have an SD card, you can set it as the default install location for some apps–thus freeing up space for more apps than you would have otherwise been able to install. You can also move almost any currently installed app to the SD card. There are a few different ways to do this, and which you use depends on your version of Android and which apps you want to move. Android 6. 0 Marshmallow lets you “adopt” your SD card as internal storage, automatically installing allowed apps to the SD card. Some pre- Marshmallow devices may let you move apps manually, but only if the developer allows it. If you want more flexibility than either of these options offer, you can root your phone and use an app called Link. SD to make it happen. We’ll detail all three methods in this article. Before we start, we should note: running an app off your SD card will almost undoubtedly be slower than running it off the internal storage, so only use this if you absolutely have to–and if you can, try to use it for apps that don’t require a lot of speed to run well. The Android Marshmallow Method: Adopt Your SD Card as Internal Storage. Traditionally, SD cards in Android devices have been used as portable storage. Storing data on external SD Card in Android 4 (ICS). install downloaded apps to the external card. automatically. I just inserted the SD card and the. That means you can store files like videos, music, and photos on it for use on your device, and plug the SD card into your computer to transfer files back and forth. When used as portable storage, an SD card can be removed without affecting the functionality of the device. However, Android 6. Marshmallow now allows you to adopt your SD card as internal storage, essentially making the SD card in integral part of the internal storage on the device. Adopting your SD card as internal storage will install new apps to your SD card by default if the app developer allows it. You can move the app back to internal storage later if you want. Additionally, when you adopt your SD card as internal storage, you cannot remove the SD card from the device without affecting the functionality of your device and the SD card is not usable in any other device, including your PC. The SD card is formatted as a local EXT4 drive, encrypted using 1. AES encryption and mounted as part of the system. Once you adopt an SD card on a Marshmallow device, it will only work with that device. You can read more about the difference between portable and internal storage on an Android device. Be sure to back up the data on your SD card to your computer before adopting your SD card as internal storage. The adoption process will erase all data on the SD card. You can put the data back on the SD card after it’s been adopted as internal storage, but to do so you must plug the Android device itself into your computer to transfer the data. . ICS Question: Automatically store to SD card? I've put some music on the SD card, but I'd like my camera and other apps to store. I don't have ICS. . they couldn't move any of their apps to their sd card. access your previous apps. But i recommend that when you install the OTA. Apps to SD in ICS. How to Install and Move Android Apps to the SD Card. ABOUT; CONTACT; DISCUSSION; SUBSCRIBE. FOLLOW US. The remaining space on the SD card is automatically used. . moving apps or sharing apps with friends. Support app 2 sd for. ★ install apps. to the SD card? Do you want an app that automatically does. How to: Force Android to automatically install apps to SD card. From now, all applications will install automatically on the SD card. How to move apps to SD card in ICS? Go to Settings > Storage > Preferred install location > SD card. To move apps to SD card. How do I move apps to a SD card automatically while installing them. select default install location as SD card. BUT, few apps might overwrite that constraint. . I couldn’t figure out how to move my existing apps over to the SD card. install to the SD card you would get. automatically install apps. You cannot remove the SD card from the device and plug it in directly to your PC to transfer files. If you’ve been using the SD card as portable storage and you moved some apps to the SD card, you need to move these apps back to the internal storage before adopting your SD card as internal storage. If you don’t, these apps will be erased and will have to be installed again. When adopting an SD card as internal storage, you’ll want to make sure you’re using a speedy SD card. Look for Class 1. UHS when buying a new SD card. If the SD card is a less expensive, slower SD card, it will slow down your apps and device. If you’re going to do dedicate the SD card to the device by adopting it as internal storage, it’s better to spend a little bit of extra money for a faster card. Android will test the SD card’s speed during the adoption process and warn you if it’s too slow and will negatively impact the performance of your device. Insert the SD card in your device. You should see a notification saying that a new SD card was detected. Tap “Set Up”. (If you don’t see this notification, open Android’s Settings app, go to “Storage & USB”, and click the menu button to “Format as Internal”. A screen displays allowing you to choose whether you want to set up the SD card as portable storage or internal storage. Tap “Use as internal storage” and then tap “Next”. A message displays warning you that after the SD card is formatted as internal storage, it will only work in that device. You are also advised to back up the data on the card. Once you’re ready to continue adopting the SD card as internal storage, tap “Erase & Format”. Automatically Install Apps To Sd Card Ics 700If there are still apps installed on the SD card that you forgot to move back to the internal storage, the device displays a warning that the apps will be erased. To see which apps are still installed on the SD card, tap “See Apps”. If it doesn’t matter to you that the apps will be erased, tap “Erase Anyway”. Android will format and encrypt your SD card. Once the formatting process is done, you’ll be asked if you want to move data currently on the device’s internal storage to the SD card. This step will move your photos, files, and some apps to the SD card. To migrate the data to the SD card now, tap “Move now”. This selects the SD card as the preferred storage location for all apps, databases, and data. If you don’t want to migrate your data yet, tap “Move later”. The internal storage remains the preferred storage for all content. If you choose “Move later”, you can migrate the data later by going to Settings > Storage & USB. Tap the SD card drive, then tap the menu button and select “Migrate data”. When the process is finished, a message displays telling you that your SD card is working. Tap “Done”. Once your SD card has been formatted as internal storage, both your device’s internal storage and your adopted SD card (USB Mass USB drive in the image below) show up on the Device storage screen when you access Settings > Storage. Tapping on one of the items under Device storage on the Storage screen in the Settings app allows you to view usage information about that storage location. From now on, when you install an app, Android will intelligently decide where to put it based on the developer’s recommendations. You can manually move apps between internal storage and the SD card, but this is not recommended, and can cause unintended consequences on some devices. If you absolutely must do so, go to Settings > Storage & USB. Select the storage currently containing the app you want to move–Internal or SD card–and tap “Apps”. Select the app you want to move from the list, and tap the “Change” button. You do not need to specify where to store content for each app. By default, apps will always store their content in the preferred storage location. If you only want to store pictures, movies, and music on your SD card, using the SD card as portable storage is a better option for you. However, if you have a device running Marshmallow with an SD card slot that has limited internal storage, this is an easy solution to expand your device’s internal storage capacity. The Pre- Marshmallow Method: Move Approved Apps to the SD Card Manually. If you’re not using Android 6. Marshmallow, you can still move some apps to the SD card as long as your device supports it. In addition, this option is only available for some apps–the app developer must deem them movable in order for them to be moved. So depending on the apps you want to move, this may or may not be very useful to you. This procedure differs slightly depending on whether you’re using a stock Android device like a Nexus phone or tablet, or a device with a custom skinned version of Android like a Samsung phone or tablet. We used a Samsung Galaxy Tab A tablet in our example, but we’ll also describe how to access the Application Manager on a stock Android device. To move an app to the SD card, open your device’s settings. On a stock Android device, such as the Nexus 7, swipe down once to access the Notifications panel, and again to access the Quick Settings panel. Then, tap the “Settings” icon in the upper- right corner of the Quick Settings panel. On any Android device, you can also open the App Drawer and tap the “Settings” icon there. To open the Application Manager on a stock Android device, tap “Apps” in the Device section of the Settings screen. On our Samsung device, we tap “Applications” in the list on the left and then tap “Application Manager” on the right. Scroll through the list of apps and tap the app you want to move to the SD card. As shown in the image below, Opera Mini doesn’t take up much space on our internal storage, but we’re going to use it as an example. You can scroll through your own list of apps and choose to move an app that is taking up a significant amount of space on your device. If the selected app cannot be moved to the SD card, the “Move to SD Card” will be grayed out and look like the “Force Stop” button on the image below. If the “Move to SD Card” button is not grayed out, however, then you can move the app to the SD card. Tap the button to begin moving it. While the app is being moved, the “Move to SD Card” button becomes grayed out and displays the message “Moving…”. When the process is done, the “Move to SD Card” button becomes “Move to Device Storage” and you can use that button to move the app back to the internal storage, if you decide you want to. There is a better way to get an overall view of which apps can and cannot be moved to the SD card. Install App. Mgr III from the Play Store. There is also a paid version, but the free version is good enough for this purpose. The Root Method: Partition Your SD Card and Move Any App You Want. Unfortunately, Android can only move apps to the SD card if the app’s developer allows for it. If you want to move unapproved apps, you can, but you’ll need to root your phone. Pokemon Pearl Emulator • Android, Windows, iOS and Mac compatible version download. Play NDS, DSi Pokemon games on a smartphone or a laptop. Nintendo Pokemon SoulSilver Version NTRRIPGE 299 Amazon.com Pokémon HeartGold Version and Pokémon SoulSilver Version return players to the scenic Johto region first. This will be similar to the Mars battle. She will try to poison you, so keep Antidotes on hand. As long as your Pokemon are around level 22, you should have no. New Battle Modes Add a New Level of Strategy. In addition to a wealth of new Pokémon for players to catch, train and battle with, Pokémon Black Version also. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for Pokemon Pearl for Nintendo DS. Pokemon Pearl • Emulator Download. Emulate Nintendo DS Pokemon Pearl on PCPokemon Pearl and Diamond arrive as the fifth installment in fourth generation of Pokemon RPGs. Pearl and Diamond are set in the fictional world of Sinnoh region which is characterized by its snow- covered routes and waterways and where 4. Pokemon live. Like all the Pokemon games, the player plays the role of a Pokemon trainer who collects and trains Pokemon and wants to become the world’s greatest Pokemon trainer that is, Pokemon League Champion. Pearl and Diamond contains eight Gyms where players get rewarded with Gym badges by Gym Leaders which help in advancement of the game plot. The player also has to thwart the plans of a criminal organization called as Team Galactic who wants to disrupt Sinnoh by reorganizing it into a utopia. DSi Pokemon Emulator. Play Nintendo NDS on PC, Mac, PSP etc. Both Pokemon Pearl and Diamond are fully compatible with Pokemon Ranger and Pokemon Battle Revolution which are RPGs of Game Boy Advance as the Pokemon from Game Boy Advance can be transferred to Pearl and Diamond by the player if he has won the National Pokedox. For this, the player just has to insert a Game Boy Advance cartridge into the given slot in Nintendo DS, keeping the Pearl and Diamond in DS slot. The player can capture the uploaded Pokemon in an area called ‘Pal Park’. After completing the Manaphy Egg mission in Ranger, player can transfer the Manaphy Egg to Pearl and Diamond from Ranger. Pokemon can also be wirelessly uploaded to some Wii games from Pearl and Diamond. No$GBA DS Emulator with multiplayer linking support for trading Pokemons from one rom to another. No$GBA Pokemon Help Page. Pokemon Pearl Emulator • Android, Windows, i. OS and Mac compatible version download. Play NDS, DSi Pokemon games on a smartphone or a laptop. Stickman - Download. Stickman is a 2. D animation tool that places cool animations and short films at the fingertips of most users. Stickman includes a vast catalog of ready- to- use backgrounds, figures and all kinds of elements. Some are available offline, while to access others, you'll need to be online. I have used practically all 2d animation apps available and none of them have been as easy to. He is a very big fan of the stick man animations and games. Stykz is the first multi-platform stick figure animation program in the world (as far as we know), so you'll be able to use Mac OS X, Windows, and Linux* to. My Free Zoo. Cuide de seu pequeno zoológico. My Fantastic Park. Encontre o Evil Doctor Stick. Tactical Assassin. Cumpra missões ultra-secretas. Ragdoll Ninja Game. 2d Animation Software. The term '2d animation' refers to hand drawn. A free 2d animation software usually allows you to: Scan your artwork and place it on a timeline. Download Pivot Stickfigure Animator v4.1.10. Cria stick figures numa questão de segundos. A Pivot Stickfigure Animator é uma aplicação que te permite criar. Businesses use free animation software to create explainer videos for their website Websites need movies because. Free Animation Software – Yes, 2D Animations. There is also a default example animation, which is perfect for starting out, and you can always draw your own. Stickman opens with a selection of options, including tutorials, videos and the option to open existing programs. We'd recommend watching some tutorials and classes first - Stickman's a great program, but you'll need to put some effort in before you feel comfortable with the program. Getting help. In general, animation programs are hard to get a handle on, and Stickman's no exception. It offers huge possibilities, but becomes a little complex as a result. You'll be able to create fun animations, that's for sure, but not without putting some work in. Luckily, the program comes with a 3. We think it's definitely worth a shot! Stickman is a complex - and not the most modern of its type - program, but a little work will allow you to produce awesome stick animations in no time at all. Bring your figures to life by creating a sequence of animation frames. Download. Pivot makes it easy to create animations. Pivot Animator 4.2.5 Beta. Now available. Free Stick Animation 2d And 3dCommercial Playground Equipment - American Pool. Many properties choose to install a playground only to fall short on maintenance and upkeep. The initial installation is important, but beyond that your playground requires maintenance to make sure it continues to be safe for your community. If you haven’t yet this year, hire a Certified Playground Safety Inspector (CPSI) to do a thorough inspection of your existing playground. This a must for preventing injuries and minimizing the risk of an unsafe community amenity – from a legal and monetary standpoint. According to the International Playground Safety Institute, a CPSIs are, “certified to inspect playgrounds for safety issues and to ensure inspected playgrounds meet current national industry standards developed by the American Society for Testing and Materials (ASTM) and Consumer Product Safety Commission (CPSC).”Certification courses are offered through the National Recreation and Park Association. Request an inspection. Commercial Park & School Playground Equipment. Home > Commercial Playground Equipment Directory > Playground Equipment > Main Park Play-Structures. There are many playground equipment manufacturers listed below, all with links. Playground Structures - AAA State of Play provides nationwide installation of Play Structures and Equipment. Get an estimate for playground equipment installation today! Commercial Play Structures Installers DepotPlayground equipment, park amenities, fitness equipment and sports equipment manufacturer for school, park and commercial. PlaygroundEquipment.com offers high quality commercial play structures to help you build the perfect playground. We offer a variety of warranties for your satisfaction! Commercial Play Structures InstallerstoreBrowse American Parks Company products, including: Commercial and Residential Playground Structures, Swing Sets, Site Furnishings, Bleachers, and Water Parks. Commercial playground equipment manufacturer and supplier for schools, churches, parks and daycares since 1999. Play & Park Delivers Recreation Solutions. Contact a consultant now to find the perfect recreation solution. Play & Park Structures believes that an engaging and exciting playground encourages imagination and creativity. |
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September 2016
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